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Eventually, every ambitious musician wants to compose classical music. As Frank Zappa said, an orchestra is "the ultimate instrument."
John Zorn is no exception. Since the 1970s, he's worked with classical ensembles of all sizes. Between his jazz bands, soundtracks, and improvised heavy metal albums, he always finds the time to compose and record unusual chamber pieces for string quartet, solo cello, solo drums, full orchestra, clarinet quartet, and even a wind octet.
As each new piece is recorded, he releases it as part of an ongoing chamber music series.
But of course, Zorn has to twist it a little bit. His definition of chamber music is more of a sensibility than the choice of instruments. In some cases, he takes a traditional approach the music is weird, but it's classical. In other cases, he'll make an album of computerized static and call it chamber music.
Most of this music is composed in blocks: quick-changing, contrasting chunks of melody and sound. In some cases, the blocks all fit into a particular theme like cartoon music, for example. In other cases, there is no obvious theme. After repeatedly listening to the piece, it can become so familiar that it seems to develop from one point to the next, like a normal song. But it never quite comes together.
This can be frustrating for the average listener, but that's what Zorn's music and avant-garde music in general is all about. These albums are truly unique and creative. They are also very complex, requiring the listener to invest some time to understand them.
| Christabel |
1972 |
five flutes |
| The Book of Heads |
1978 |
solo guitar |
| Dead Ringer |
1982 |
solo piano |
| Road Runner |
1986 |
solo accordion |
| Cat o' Nine Tails |
1988 |
string quartet |
| For Your Eyes Only |
1989 |
chamber orchestra |
| The Dead Man |
1990 |
string quartet |
| Carny |
1991 |
solo piano |
| Memento Mori |
1992 |
string quartet |
| Angelus Novus |
1993 |
wind octet |
| Aporias |
1994 |
piano and orchestra |
| Dark River |
1995 |
four bass drums |
| Kol Nidre |
1996 |
clarinet quartet, string quartet |
| Music for Children |
1996 |
violin, percussion, piano |
| Orchestra Variations |
1996 |
full orchestra |
| Shibboleth |
1997 |
string trio, percussion, clavichord |
| Rituals |
1998 |
voice and ten instruments |
| Le Momo |
1999 |
violin and piano |
| Amour Fou |
1999 |
violin, cello and piano |
| Untitled |
1999 |
solo cello |
| Contes de Fees |
1999 |
violin and chamber orchestra |
| La Machine de l'etre |
2000 |
voice and orchestra |
| Gris-gris |
2000 |
solo percussion |
| Chimeras |
2001 |
voice and twelve instruments |
| Necronomicon |
2003 |
string quartet |
A third of these pieces have not been released. My guess is that Zorn hasn't recorded all of them, but he plans to. I expect a lot more chamber music albums in the next few years.
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[ COMMENTS? ]
Click on any album cover pictured above to read the review.
Zorn: I don't think of myself as a jazz or rock artist. I think of myself as someone who's using all of these different elements to create something else. But if I had to pick one line where I came from, it would be more classical than anything else.
Zorn: This music is episodic it doesn't develop the way normal music develops. See to me, cartoon music is important because it follows a visual narrative. It's following the images on the screen. Now separate it from those images and you still have music. Valid, well-made music. But it does not follow any traditional development that I know of. It's following a visual narrative all of a sudden this, all of a sudden that.
One section is the pitches from a melody by Ives broken up the way Webern would do it. Then an improv section. Then something I completely wrote out that's mine. Then a section dealing with noise. So the piece is kind of like five different things going on, but intercut from one to the next.
Zorn: Composing Cat o' Nine Tails was a breakthrough for me in terms of being able to relate to classical players on their own terms. To take advantage of classical musicians at their best, you give them written material, because that's what they do best.
But you have to inspire them from the page. I try to put as much extra musical material and information into my music as I can possibly squeeze in. A very important thing all through my musical life is to make sure that the musicians involved are having fun and like what they're doing. If that means I turn it into a game, then I turn it into a game.
If it means I have to play compositional games to excite the musicians, or include improvisational elements if I think those musicians will get into it, then I'll do that. Making it fun is the best way to get a good performance.
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