Tech Level 0 The Stone Age (up to 4000 BC)
Fire, lever, language, transportation by canoe and sledge, stone weapons, power from slaves [Basic Set]
Dogsled, mittens, sandals, fur clothing, wicker shield, wooden helm, sling (stone-throwing), atlatl (spear-thrower), boomerang, hatchet, throwing axe, blowpipe, bolas, longbow, short bow, wood harpoon, quarterstaff, great axe, maul, two-handed mace, stick noose, knotted club, sewing needle, drum, rope, fish-hook, saw, spindle [Low-Tech]
Tech Level 1 The Bronze Age (4000 BC to 1200 BC)
The wheel, writing, agriculture, transport by horseback, horse-drawn carts, sailing rafts, small galleys, metal-tipped spears and arrows, bronze swords, leather armor, power from horses and mules, water wheels, herbal medicine [Basic Set]
The plow, papyrus, early forms of non-pictogram writing, mathematics, sundials, the month (lunar cycle defined mathematically), sails, chariots, brewing alcoholic beverages, potter's wheel, kilns, tanned hides (boiled or dried leather), woodcutting for fires, composite bow, sickle with curved handle, file, plane (wood-working), abacus, balance for weighing and measuring, ladder, trumpet (from animal horns), ships built from planks, early siege weapons (rams and picks) [Low-Tech]
Wheelblades, bulldozer blades and plows for vehicles [Vehicles]
Tech Level 2 The Iron Age, Imperial Rome (1200 BC to 500 AD)
Keystone arch, horseback with a saddle, oceangoing galleys, shields, scale armor, power from windmills, bleeding the sick, chemical remedies [Basic Set]
Crop rotation, iron plowshare (the blade of the plow), heated rooms (heat pumped under tile floor), large-scale glassblowing, irrigation, water clocks, codex (early books), scrolls, rotary locks, heavy cavalry, wheelbarrow, bellows, bridle and bit, saddle, spurs, soap, weapons: pike, trident, mace, broadsword, shortsword, scythe, crossbow, metal harpoon, lasso, ballista [Low-Tech]
Tech Level 3 Medieval (500 to 1450 AD)
Steel weapons, mathematics with zero, transportation on horseback with a saddle and stirrups, sailing ships, lances, flails, crossbows, plate and chainmail, castles, power from horses with horse-collars, amputations and crude prosthetics [Basic Set]
Tech Level 4 Renaissance, Colonial (1450 to 1700)
Gunpowder, printing, transportation from fully-rigged ships, hot-air balloons, black-powder muskets, cannon, sailing warships [Basic Set]
Dress smallsword, fencing saber, rapier, cavalry saber, buff coat (long leather coat worn by musketeers), amputations, bonesetting, cauterizing wounds, opium as a medical painkiller, basket hilt [Compendium II]
Tech Level 5 Industrial Revolution (1700 to 1900)
Mass production, steam power, telegraph, transportation by steam ship, railroads, zeppelins, ironclad warships, dynamite, repeating handguns, direct current power, germ theory of disease, anesthetics, vaccines [Basic Set]
Steam engine, earliest internal-combustion engine [Vehicles]
Tech Level 6 The World Wars (1900 to 1950)
Cars, airplanes, radio, ocean liners, submarines, battleships, tanks, machine-guns, fighter aircraft, fission bombs (A-bombs), flak jackets, hydroelectric power, alternating current, major surgery, antibiotics [Basic Set]
Helicopter drivetrain, tracked drivetrain, liquid fuel rocket, helium airships and manned balloons, weapon bays (in aircraft), radar, sonar, bombsight, airlock, steam turbine, diesel engine [Vehicles]
Tech Level 7 Modern (1951 to 2000)
Nuclear energy, computers, lasers, rockets, jet aircraft, space shuttles, mag-lev monorails, hovercraft, nuclear missiles (H-bombs), atomic submarines, Kevlar, fission and hot fusion power (nuclear power plants), solar power, organ transplants [Basic Set]
Ablative armor, composite armor, laminate armor, improved suspension for ground vehicles, variable sweep wings for aircraft, aircraft with controlled instability designs, improved brakes, all-wheel steering, roll stabilizers for water vehicles, leg drivetrain, magnetic levitation vehicles, orion engine (spacedrive using nuclear explosion for propulsion), ornithopter drivetrain (aircraft with mechanical flapping wings), lightsails (spacedrives that use light for propulsion), ducted propellers for water vehicles, ducted fans for aircraft, tilt rotors, turbofans, ramjets, turbo-ramjets, afterburners [Vehicles]
Tech Level 8 Spacefaring (2001 to 2050?)
Slower-than-light space travel, fusion power, bionic implants, ballistic airliners, cybertanks, orbital lasers, BPC combat armor and battlesuits, gauss needlers, fission/electric power, orbital-collected solar power, cloning, plastiskin [Basic Set]
Tech Level 9 Starfaring
Faster-than-light space travel, sentient computers, space yachts, genius bombs, flamers, particle-beam blasters, stunner weapons, cold fusion/electric power, panimmunity, braintapes, complex implants, suspended animation, automedic [Basic Set]
Blaster pistol, blaster rifle, electrolaser, electrolaser rifle, hand flamer, plasma rifle, tripod flamer, holdout laser, survival laser, monowire blade, monowire whip, dinosaur laser, gatling laser, gauss SMG, gauss battle rifle, sonic stinger, stunner (beam weapon), stun rifle, screamer (beam weapon), M-LAW (missile launcher), splat gun [Ultra-Tech]
Tech Level 10 Interstellar Civilization
Antimatter power, artificial gravity, slow FTL radio, nerve pistols, superheavy combat armor, disruption beams, genericillin, torpine [Basic Set]
Bioplas sails for water vehicles, fusion air-ram (jet engine), hyperdrive, jump drive, warp drive, gatling x-laser vehicle gun, x-ray lasercannon, neutrino communicator, sentient computer, neural interface vehicle control: socket interface and neural induction field, artificial gravity unit (generates a gravity field inside or on top of vehicle in space), bioconvertor power plants (herbivore, carnivore, omnivore, vampire) [Vehicles]
Tech Level 11 Advanced Interstellar Civilization
Force screens, tractor beams, fast FTL radio, personal force shield, antimatter missiles, sensa-skin [Basic Set]
Gravgun, paralysis pistol, reactionless thruster, cannibal nanokits, translation program for robots, bioplastic nanomorphs, disassembler (nanobot cloud that breaks down matter) [Robots]
Tech Level 12 Intergalactic
Contragravity, grav compensators, personal flying belts, grav tanks, personal force screens, full panimmunity, regeneration of limbs and organs [Basic Set]
Force beamer, force rifle [Ultra-Tech]
Tech Level 13 Worldbuilding
Full terraforming of planets, planetary missiles, "pocket" antimatter [Basic Set]
Assault pulsar (beam weapon), heavy pulsar [Ultra-Tech]
Tech Level 14 Dysonian
Construction of worlds, ringworlds, instant death weapons, total conversion power [Basic Set]
Smartgun, heavy graser pistol (gamma-ray laser), military graser rifle, gatling graser [Ultra-Tech]
Mindripper gun (neural disruptor), living-metal nanomorphs [Robots]
Tech Level 15 Cosmic
Matter transmission, cosmic power [Basic Set]
Disintegrator pistol, disintegrator rifle, tachyonic pistol, tachyonic rifle, AMR (needler gun) [Ultra-Tech]
Tech Level 16 Miraculous, God-Like
Instant transportation, instant perfect medicine [Basic Set]
Tachyon shotgun [Ultra-Tech]
Matter transmuter [Ultra-Tech 2]
Teleportation drive, teleport projector, reality stabilizer, cosmic power plant, displacer beam (a.k.a. tachyon shotgun or vortex beam) [Vehicles]
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