This is a quick design system for TL7 cars. Everything in this article is
derived from David Pulver's second edition of GURPS Vehicles.
The Basics
Start with the size of the car, measured in cubic feet [1]. Then add an engine [2],
seats for the driver and passengers [3], and a fuel tank [4]. Calculate the volume and
hit points for the wheels [5]. Then calculate the weight and hit points of the
body [6]. Finally, find the car's top speed [7].
1. Size
Choose a size from the list below.
| Subcompact |
100 cubic feet |
| Jeep |
110 cubic feet |
| Sports car |
120 to 180 cubic feet |
| Family car |
180 to 220 cubic feet |
| Pickup truck |
200 cubic feet |
| Station wagon |
200 to 250 cubic feet |
| Van |
250 to 300 cubic feet |
|
2. The Engine
To make things easy, every engine is a standard internal combustion (p.
V83). Each engine comes with a wheeled drivetrain of the same KiloWatt value (p.
V31). A 40-pound lead-acid battery is added, as well (p. V88). These three
components are collectively called the engine.
The requirement for access space (p. V14) has been incorporated in the
chart below. The gph is the number of gallons of gas consumed per hour of driving.
| KW |
lbs. |
cubic feet |
gph |
| 50 |
420 |
15.2 |
2 |
| 75 |
582.5 |
21.7 |
3 |
| 100 |
745 |
28.2 |
4 |
| 150 |
1,070 |
41.2 |
6 |
| 200 |
1,395 |
54.2 |
8 |
| 250 |
1,720 |
67.2 |
10 |
| 300 |
2,045 |
80.2 |
12 |
| 400 |
2,695 |
106.2 |
16 |
|
3. Seats and People
Decide how many seats you want in the car. You need at least one (for the
driver). Each seat weighs 30 lbs and takes up 30 cf.
Add 200 lbs for every seat. This is the weight of the driver and
passengers.
4. Fuel Tank
The car has a gasoline-filled tank. Choose a size from the chart below. When a tank is damaged, it can catch fire. See the sidebar on p. V184.
| Gallons |
lbs. |
cubic feet |
| 10 |
70 |
1.5 |
| 15 |
105 |
2.3 |
| 20 |
140 |
3.0 |
| 30 |
210 |
4.5 |
| 50 |
350 |
7.5 |
| 100 |
700 |
15.0 |
|
5. Wheels
This includes the suspension and tires.
We'll assume the car has exactly four wheels. The weight is part of the
body weight (see below). Wheels have their own volume and hit points, however.
The wheels take up 10% of the body volume. Multiply the volume by 7.5 to
determine the total number of hit points.
6. Body
The car's body weighs 6 lbs for every cf of size. For example, a 200 cf car
has a 1,200-pound body. The body's hit points are equal to (body cf x 1.65). If the body is 130 cf
or less, use (body cf x 1.9) instead.
7. Top Speed
In the second edition of Vehicles there is no maximum load value.
Instead, the weight decreases the car's top speed. Once the top speed reaches
zero, the car is overloaded.
Add up the weight for the engine, seats, driver and passengers, fuel tank,
and the body. Compare the total on the chart below to the engine KW.
If you don't want to use the chart, follow these steps: First divide the
total weight by 2,000. Then divide the KW by this number. Find the square root.
Multiply that by 16. For example, a car weighing 7,400 lbs with a 75KW engine
has a top speed of 72 mph.
| Weight |
50kw |
75kw |
100kw |
150kw |
200kw |
250kw |
300kw |
400kw |
| 1,000 |
160 |
196 |
226 |
277 |
320 |
358 |
392 |
452 |
| 2,000 |
113 |
139 |
160 |
196 |
226 |
253 |
277 |
320 |
| 3,000 |
92 |
113 |
131 |
160 |
185 |
207 |
226 |
261 |
| 4,000 |
80 |
98 |
113 |
139 |
160 |
179 |
196 |
226 |
| 5,000 |
72 |
88 |
101 |
124 |
143 |
160 |
175 |
202 |
| 10,000 |
50 |
62 |
72 |
88 |
101 |
113 |
124 |
143 |
| 20,000 |
35 |
44 |
51 |
62 |
72 |
80 |
88 |
101 |
| 30,000 |
30 |
36 |
41 |
51 |
58 |
65 |
72 |
83 |
|
Sample Vehicle The Groovy Van
The van has a volume of 260 cf. It has a 50KW engine. The engine weighs 420
lbs and takes up 15.2 cf. There are four seats, adding 120 lbs and 120 cf.
We'll add 800 for three passengers and a driver. The wheels have a volume of 26
cf. Each wheel has 49 hit points.
The van consumes 2 gallons per hour. We want it to be useful for long
trips, so we'll give it a 20-gallon tank. This weighs 140 lbs and takes up 3
cf.
The body weighs 1,560 lbs. It has 429 hit points.
The total weight is (420 + 120 + 800 + 140 + 1,560) 3,040 lbs. This gives
it a top speed of 92 mph.
There is 95.8 cf left for cargo, accessories, and other stuff.
Sample Vehicle Sports Car
This 150-cf car is going to be a two-seater with the largest possible
engine. The two seats weigh a total of 60 lbs and take up 60 cf. Add 400 lbs
for a driver and one passenger. The wheels take up 15 cf. That leaves 75 cf.
We'll give it a 30-gallon tank and a 250KW engine.
The engine weighs 1,720 lbs and takes up 67.2 cf. The tank weighs 210 lbs
and takes up 4.5 cf. There is just 3.3 cf left.
The car's body weighs 900 lbs. It has 247 hit points. The total weight is
(1,720 + 60 + 400 + 210 + 900) 3,290. Using the formula instead of the chart,
the top speed is 197 mph.
A Few More Options
Body Frame
You can give the body a light frame or a heavy frame (p. V19). A light
frame cuts the body weight in half, but it also cuts the hit points in half
(for both the body and the wheels). A heavy body increases the body weight by
50% and doubles the hit points.
Charged Engines
If the engine is turbocharged or supercharged, reduce its weight and volume
by 15% each. For example, a turbocharged 200KW engine weighs 1,185 lbs and
takes up 46 cf. Chargers precompress the air entering the engine, increasing
the power output. In game terms, this reduces the weight per KW. See p. V83.
Seats
Roomy seats weigh 40 lbs and take up 40 cf. Cramped seats weigh 20 lbs and
take up 20 cf. See p. V76. If you're not expecting to fill every seat in the normal use of the
vehicle, you don't have to count a 200-pound passenger for every seat.
More Accurate Hit Points
The body's weight and hit points are supposed to be based its surface area,
not its volume. But the difference is small. If you want accurate numbers, use
the surface area values on page V18 and the rules for hit points on page V20.
Driving Skill
All of these cars are
controlled using the Driving (automobile) skill unless the car weighs
over 10,000 lbs. Then you need Driving (heavy wheeled). Both are
physical/average. See pp. B68 and V143 for details.
Acceleration
Divide the top speed by 16. Then multiply by 0.8. This is
the car's acceleration, measured in mph per second. For example, the
acceleration for the sports car is 10 mph/second.
Improved Suspension
If you add an improved suspension, change the 16 in the top speed formula
to an 18. It costs $100 x the surface area of the wheels (see chart below) but
adds no extra weight or space. See p. V20.
Deceleration
For TL7 ground vehicles between 100 and 300 cf, the maximum deceleration is
10 mph per second. If you add improved brakes, increase the maximum
deceleration to 15 mph.
(Actually, this is the maximum safe deceleration. If you slow down
faster, you have to make a skill roll to control the vehicle.)
Size Modifier
Every car between 101 and 300 cf has a size modifier of +3 (p. V26). At 100
cf, the modifier is +2.
Armor
Want to put armor on your car? At TL7, laminate is the best kind. It comes
in three grades: standard, expensive, and advanced. (For more types, see p.
V22.)
Armor is measured as DR. You can put it on the body and the wheels. To
figure out the weight per point, use the chart below to find the surface area
of the body and wheels.
| Volume |
Area |
|
Volume |
Area |
| 10 to 11 |
30 |
|
69 to 96 |
125 |
| 12 to 17 |
40 |
|
96 to 125 |
150 |
| 18 to 24 |
50 |
|
126 to 157 |
175 |
| 25 to 31 |
60 |
|
158 to 188 |
200 |
| 32 to 44 |
75 |
|
189 to 268 |
250 |
| 45 to 68 |
100 |
|
269 to 353 |
300 |
|
Multiply the surface area by 0.4 for standard laminate, 0.25 for expensive,
and 0.15 for advanced.
Example. We'll put expensive laminate on the sports car from last
issue. The body has a surface area of 175. The wheels have a surface area of
40. The armor weighs (175 x 0.25) 43.75 lbs per point for the body and (40 x
0.25) 10 per point for the wheels. If we give the body DR 50 and the wheels DR
20, the total weight is (2,187.5 + 200) 2,387.5 lbs.
Each armored part gets a free Passive Defense score. This is equal to the
square root of the DR, rounded down. Maximum PD is 4.
Maneuvers and Control Rolls
If the driver changes the direction of the car, he might have to make a
Driving roll to maintain control. Tight turns at high speeds can result in
skids, spinouts, and crashes.
First you need to give the car a Maneuver Rating (MR) and a Stability
Rating (SR). All four-wheeled vehicles between 100 and 300 cf have an MR of
0.75 and an SR of 4 (p. V129). Improved suspension adds 0.25 and 1,
respectively.
Estimate the angle of the turn in degrees and compare it to the car's
speed. This gives you the g-force of the maneuver. The complete chart is on p.
V147. Or use the condensed version below.
| Speed |
15 degrees |
45 degrees |
90 degrees |
| 20 mph |
0.25 |
0.75 |
1.5 |
| 50 mph |
0.5 |
1.75 |
3.5 |
| 100 mph |
1.25 |
3.75 |
7.5 |
| 160 mph |
2 |
6 |
12 |
|
If the Gs exceed the MR, you have to make a control roll. Penalize the
roll by -1 for every 0.25 over the MR. Double this penalty if the MR is less
than 1. If the Driving roll fails, take the amount by which you failed the roll
and subtract the SR. Use that result to determine the severity of the loss of
control:
Skid. On a 0 or less, the car skids a few yards and loses 10 mph of
speed.
Spinout. On 1 or 2, the car loses 20 mph per second. This
deceleration continues until the car stops or the driver makes a control roll
at -4. The wheels take 1d damage for every 20 mph at the start of the spin.
Roll or Vault. On a 3 or 4, the car rolls. It decelerates at 20 mph
per second until it stops. During each second of the roll, the car takes 10d
damage for every ton of weight. On a 5 or more, the car vaults into the air and
slams into the ground. It is totalled. (If you want the actual damage dice, use
the equation at the top of p. V158.)
Whiplash and concussion rules are on p. V160.
Maneuver Example
A sports car with an improved suspension (MR 1, SR 5) makes a 45-degree
turn at 50 mph. The driver's skill level is 14. The maneuver has a g-force of
1.75. This is greater than the MR, so the driver has to roll. The penalty is
-3, giving him an effective skill of 11. He rolls a 13, so he failed by 2. But
when he subtracts the SR, he gets a failure of less than zero. The car skids.
Whew! That was close.
TL7 Motorcycles
Choose a size between 10 and 30 cf. Add an engine with a KW value of 5 or
more. Use the chart below for engines up to 25KW.
| KW |
lbs. |
cubic feet |
gph |
| 5 |
87.5 |
1.75 |
0.2 |
| 10 |
120 |
2.4 |
0.4 |
| 25 |
217.5 |
4.35 |
1 |
|
At 50+, use the chart for cars, with the following adjustments:
(1) Subtract 40 lbs. The motorcycle's battery has a negligible weight.
(2) Cut the cf in half. The motorcycle does not need access space.
Seats
A cycle seat weighs 10 lbs. Add 200 lbs for a driver.
Fuel Tanks
Use the same fuel tank chart for cars. If you want something smaller, try
one of these:
2-gallon tank: 2 lbs empty, 14 lbs full, 0.3 cf
5-gallon tank: 5 lbs empty, 35 lbs full, 0.75 cf
Wheels
The wheels take up 10% of the body. If the cf is 1, each wheel has 9 hit
points. If the cf is 2, each wheel has 15 hits. If the cf is 3, each wheel has
19 hits.
Body Weight
A 10 cf cycle has a body weight of 216 lbs and 45 hit points. A 20 cf cycle
has weight of 360 lbs and 75 hits. A 30 cf cycle has weight of 438 lbs and 90
hits.
Other Statistics
Top speed is calculated using the same formula for cars.
Motorcycles with a body of 30 cf or less have an MR of 1.5 and an SR of 2.
Drivers use the Motorcycle skill [p/e].
Use the same rules for maneuvers, except that spinouts become rolls.
Sample Motorcycle
It has a 25 cf body and a 25KW engine. The engine weighs 217.5 lbs and
takes up 4.35 cf. It has one seat, weighing 10 lbs. We'll add 200 lbs for a
driver.
It has a five-gallon fuel tank that weighs 35 lbs (full). It takes up 0.75
cf.
To find the body weight and hit points, we'll average the statistics for 20
cf and 30 cf. This comes out to 400 lbs and 82 hits.
The wheel volume is 2.5 cf. Each wheel has 17 hits.
The total weight is (217.5 + 10 + 200 + 35 + 400) 862.5 lbs. The top speed
is 122 mph. The engine, fuel tank, and wheels take up 7.6 cf, leaving 17.4.
Maybe I should have used a bigger engine . . .
Tech Level 8 Cars
Wheeled ground vehicles for cyberpunk and autoduel campaigns aren't much
different from their TL7 counterparts. The major differences are in the
components and armor, not the basic structure.
At TL8, the engine is a standard ceramic internal combustion model, using
gasoline (p. V83). The wheeled drivetrain is upgraded to TL8. There is no
lead-acid battery. To find the weight of the combined engine/drivetrain, use
the weight listed on the chart above and multiply it by 0.59.
The volume is multiplied by 0.62. Multiply the gph by 0.75.
The fuel tank is a little lighter multiply the weight on the chart by
0.93. It takes up the same amount of space.
At TL8, the body weighs (body volume x 4) lbs instead of 6. Hit points are
the same as TL7 cars.
Sample Vehicle Cyberpunk Limousine
The limo is 300 cf. It has a 100KW engine. Adjusting for TL8, the engine
weighs 440 lbs, takes up 17.5 cf, and has a gph of 3.
It has accommodations for a driver and seven passengers. The seats weigh
240 lbs and take up 240 cf. We'll add 1,600 lbs for the passengers and driver.
It has a 50-gallon fuel tank, weighing 325 lbs and taking up 7.5 cf. The
wheels take up 30 cf. They have 56 hit points each. There is only 5 cf left
over.
The body weighs 1,200 lbs and has 495 hit points. The total weight is (440
+ 240 + 1,600 + 325 + 1,200) 3,805 lbs. On the top speed chart, a 4,000-lb car
with a 100KW engine has a maximum of 113 mph. That's close enough.
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